Map unit · deduction case

Dedoku

Every room is a possibility. Every clue rules one out. Place the witnesses, recover the missing item and prove exactly where the case was solved.

Enter the building English · free · fresh cases
  1. 01
    SurveyRead the rooms and objects
  2. 02
    EliminateTest every statement
  3. 03
    PlaceOne piece in every line

Map the whole case

Select a witness, record possible squares and let each placement eliminate its row and column from everyone else.

Map evidence D-01Unique answer verified
Active map investigation

Deduction desk

Preparing the case file. Place every witness and the missing item with exactly one case piece in each row and each column.

Floor plan evidence

The Missing Diamond

Built by Brian Hamilton · Designed and reviewed with Karan Hamilton for fairness, clarity and game feel.

DEDUCTION FIELD MANUAL · 01

How to solve Dedoku

A complete briefing for reading the map, using the witness cards and turning every impossibility into progress.

Dedoku is a detective logic puzzle built around a simple Sudoku-style restriction: every witness and the missing item must occupy a different row and a different column. Instead of numbers, you investigate a floor plan filled with rooms, furniture, usable surfaces and witness statements.

The name joins deduction with Sudoku, but the experience is closer to opening a mystery dossier than filling a number grid. A clue may place someone in the Library, north of a display case, beside a chair or alone in a room. Your job is to translate each sentence into possible and impossible squares.

The final case piece is the missing treasure—a diamond, crown, compass, ruby, trophy or golden key. When every case piece has one proven position, the solution identifies who found that item and where.

Quick briefing

Place every witness and one missing object on the map. Use the clue cards plus the one-per-row and one-per-column rule until only one complete arrangement remains.

The four rules behind every case

  1. 01

    Read the case file

    Select each witness or item card and identify the rooms, directions, objects or traits mentioned in its clues.

  2. 02

    Mark possible squares

    Use Smart or Note mode to record every square still compatible with that case piece.

  3. 03

    Apply the line rule

    When a row or column is claimed, remove it from every other witness and from the missing item.

  4. 04

    Place every case piece

    Combine the clue restrictions until each witness and item has one square, then check the complete case.

One case piece in each row

A witness or missing item claims its entire row when placed. Every other case piece can be crossed out of that row. You are not required to fill every square; most squares remain ordinary rooms and furniture after the investigation is complete.

One case piece in each column

Columns work exactly the same way. The interaction between row and column claims creates Dedoku’s Sudoku-like backbone. If all remaining possibilities for one witness lie in a single row, that row is effectively reserved even before the exact square is known.

Only valid floor and surfaces can hold pieces

People may stand on normal floor or usable objects such as a chair, rug, sofa, stool or bench. Solid props—including shelves, statues, display cases and plants—block their squares. The object record beside the map shows which illustrated furniture is usable and which is blocking.

Every statement must still be true

A complete arrangement is not correct merely because its rows and columns do not clash. Room, direction, adjacency, trait and count clues must all agree. Use Check when you want the case engine to compare your current placements with the verified answer.

How to mark the online Dedoku map

Select a witness card in the case file, then tap squares on the building map. The selected portrait and active card show whose evidence you are recording. On desktop, the complete tool desk sits beside the board. On a phone, the most-used marking controls remain above the map while case actions and the object record move into the More menu.

SmartTap once to pencil a possibility. Tap that same noted square again to make the placement.
NoteAdd or remove possible squares without accidentally committing a witness.
PlacePut the selected case piece on a square immediately, or remove it from that square.
XDismiss a square manually when the evidence proves that nobody can use it.
HintShows a human-style next deduction: possible squares, a narrowed set or a certain placement.
ResetClears your notes and placements while leaving the current generated case intact.

Solve asks the human-style logic engine to complete what it can and then fills the verified answer if its current deduction rules cannot finish the trail. New Case generates a different building, item, witnesses and clue set at the chosen difficulty.

How to read Dedoku clue language

The case cards use several families of evidence. Direct clues are the best starting points; relational clues become stronger after another witness has been narrowed.

ROOM

Inside a named room

Restrict the witness to all valid floor or surface squares carrying that room colour and label.

LINE

Same row or column

A witness shares a line with an object or another case piece. Walls do not stop a whole-line clue.

DIRECTION

North, south, east or west

Compare row and column positions. “North of” means a smaller grid row, not necessarily the next square.

BESIDE

Directly next to evidence

The squares share an edge—never a diagonal—and a solid wall cannot run between them.

SURFACE

On a usable object

The named rug, chair, sofa, bench, bed or stool is a legal position rather than a blocked prop.

TRAIT

Appearance evidence

Harder cases can refer to glasses, hats, hair or another visible portrait detail shared by a witness.

COUNT

People in a room

“Alone” and anonymous room totals count witnesses unless the clue explicitly includes the missing item.

OBJECT

Near a blocking prop

Use the floor-plan artwork and object record to locate every cell occupied by the named evidence.

Walls only change adjacency

A wall blocks a beside or directly-next-to clue. It does not prevent two pieces from being in the same row, the same column or on opposite sides of a directional clue unless the wording explicitly says otherwise.

Choose the depth of the investigation

Difficulty combines map size with clue style. A larger building provides more positions, while indirect evidence makes you carry possibilities through a longer chain before a placement becomes certain.

LevelTypical mapCase character
Easy6×6–8×8Smaller maps and direct room, line or object evidence.
Medium7×7–9×9More rooms and relational clues that need cross-checking.
Hard8×8–10×10Longer chains, surface evidence and tighter line interactions.
Expert9×9–12×12Large buildings, counts, traits, anonymous tips and layered deductions.

Field strategy for difficult cases

  • Start with named places. A room, object, row or column usually produces the smallest first set of squares.
  • Pencil every surviving square. Incomplete notes hide line locks and make later clues harder to apply.
  • Claim lines before exact cells. If a witness has three possibilities in one row, no other case piece may use that row.
  • Revisit relational statements. “North of Maya” becomes much stronger after Maya is restricted to two squares.
  • Distinguish a prop from a surface. A chair may be a legal position while a display case blocks its cell entirely.
  • Count people, not pieces. A room-total clue generally ignores the missing item unless the clue names it.
  • Use contradictions carefully. If a trial position forces two pieces into one column, that position is impossible—but keep the reasoning visible in your notes.
  • Verify the complete file. The final layout must satisfy every clue, not simply place the treasure convincingly.

How fresh Dedoku cases stay fair

The generator assembles a building layout, room themes, objects, character portraits, a missing item and a hidden solution. It then creates a larger pool of possible clues and chooses enough evidence to leave one valid arrangement. A uniqueness solver rejects a case if a second answer remains.

A separate human-style solver grades how the case can be progressed through recognisable deductions. That check helps difficulty describe the reasoning trail rather than only the dimensions of the map. Generation runs in a same-origin Web Worker so the interface can show the case-file animation while the logic is checked away from the main page.

The four building themes—Mystery Mansion, Grand Hotel, Moonlight Museum and Puzzle Castle—change the room floors and furniture, while the six missing items and varied witness groups keep the story fresh. The crimes remain light and family-friendly: something valuable has disappeared, and careful reasoning recovers it.

Questions from the deduction desk

What is Dedoku?

Dedoku is a detective logic puzzle played on a building map. You place witnesses and one missing item by combining mystery clues with the rule that exactly one case piece belongs in each row and each column.

Is Dedoku a type of Sudoku?

Dedoku borrows Sudoku’s one-per-line reasoning, but it does not use numbers or 3×3 boxes. The remaining evidence comes from rooms, furniture, directions, appearance traits and witness statements.

Can every Dedoku case be solved without guessing?

That is the design goal. Generated cases are checked for a single answer and graded with a human-style solver. Use notes and elimination marks when the evidence leaves more than one possibility.

What does one case piece per row and column mean?

A case piece is any witness or the missing item. Once one is placed in a row, no other case piece can occupy that row; the same restriction applies to every column.

Do walls affect Dedoku clues?

Walls matter when a clue says beside or next to. The two squares must share an edge and no solid wall may separate them. General north, south, east and west clues use grid direction unless the wording also names a room.

How does Smart mode work?

With a case piece selected, the first tap on a valid square records it as a possibility. Tapping that existing note again places the piece. Note, Place and X modes let you control those actions separately.

What is the difference between Easy, Medium, Hard and Expert?

Difficulty changes both map size and clue depth. Easy generally uses 6×6 to 8×8 maps, Medium 7×7 to 9×9, Hard 8×8 to 10×10 and Expert 9×9 to 12×12, with more indirect clue chains at higher levels.

Can I play Dedoku on a phone?

Yes. On narrow screens the marking controls stay near the top, followed by the map and then the scrollable case file. The additional actions and object record sit inside the More menu.

What do Hint, Check, Solve and Reset do?

Hint demonstrates a useful next deduction, Check compares current placements with the verified case, Solve completes the map through the human-style solver where possible, and Reset clears your work without changing the case.

The floor plan is waiting.

Return to the map, keep uncertain evidence in pencil and place only what the case can prove.

Back to the case