Interview unit · every statement true

The Interview
Room

Nobody saw the theft — but five careful interviews hold the whole evening between them. Fill the deduction grid statement by statement until only one guest fits the facts.

Open the case Free · endless cases · no sign-up
  1. 01
    ReadEvery statement is true
  2. 02
    DeduceCross and dot the grid
  3. 03
    AccuseOne guest fits the facts

The witnesses are waiting

Pick a rank, then work the statements against the grid in any order. The desk keeps your records — the deductions stay yours.

Active case desk Read the interviews, work the grid, accuse the thief
Case rank

Opening a fresh case file…

Tap a square once to cross it out (impossible), twice to dot it (certain), three times to clear it. Check flags any mark that cannot be right; it never adds one.

Filed by Brian Hamilton · Reviewed with Karan Hamilton for fairness, ruling clarity and player experience.

INTERVIEW FIELD MANUAL · 05

How to work the Interview Room

Everything you need to close a logic-grid case: how the grid works, the exact rulings behind every kind of testimony, and the habits that separate a Constable from a Superintendent.

What the game is

The Interview Room is a logic-grid whodunnit — the classic magazine deduction puzzle rebuilt as a detective case. Something valuable disappears during an evening gathering: a reception at Blackthorn Manor, a private view at the Marlowe Gallery, an interval at the Lyceum Theatre. Every guest gives a short interview. None of them saw the theft, and none of them lies — but between their statements, where every guest lingered, when each slipped away and what each carried can be reconstructed completely.

Your workspace is the deduction grid: a block for every pair of categories, guests against rooms, guests against times, objects against rooms and so on. Tap a square once to cross it out — that pairing is impossible — twice to dot it as certain, and a third time to clear it. Exactly one dot belongs in every row and column of every block. The case file also carries one trusted fact about the thief: which room the item vanished from, or what its taker was seen carrying. No statement names a culprit; the finished grid does.

Case procedure

  1. Read everything first. Note the trusted fact, then read all the interviews once before marking anything. Direct statements give the fastest opening marks.
  2. Open the exact rulings. Every statement carries fine print — whether “before” is strict, what a conditional does and does not promise. If wording ever feels loose, the ruling settles it.
  3. Cross before you dot. Most testimony rules things out. When a row in any block has a single square left, that square is your dot — and the dot clears its row and column.
  4. Carry deductions across blocks. The blocks agree with each other: if the umbrella’s carrier was in the gallery, then everyone ruled out of the gallery is ruled out of the umbrella too.
  5. Mark statements as worked. Tap a statement’s number once you have squeezed it dry — and expect to come back, because a statement spent early often has more to say once the field narrows.
  6. Accuse. When the grid shows which guest matches the trusted fact, make the accusation. A wrong one is stamped on the file and costs pride, not the case.

The rulings that matter most

  • Every statement is true at every rank — the puzzle is in combining them, never in doubting them.
  • “Before” and “after” are strict. No two guests slipped away at the same moment, and a guest described two ways is still one guest — so “the guest in the library left before Alma” also proves Alma was not in the library.
  • Either/or names exactly two possibilities. Cross out everything else it covers, but never guess between the two.
  • Conditionals work two ways only. Prove the first half true and the second half becomes fact; prove the second half impossible and the first half falls. If the first half proves false, the statement is spent.
  • One dot per row and column, in every block. Two dots in a line mean one of them is wrong — Check will find it.
  • The trusted fact is not a clue about the grid. It tells you which finished row is the thief; it never helps you finish the row.

Choosing a rank

Constable (four suspects, rooms and times) teaches the grid in five to ten minutes with direct, friendly testimony. Inspector (five suspects) adds a third category — what each guest carried — and with it the cross-block reasoning that makes logic grids sing. Superintendent (six suspects, the full evening) brings conditional testimony, consecutive-moment clues and a wall of interviews that rewards notes and patience. Bigger grids add more interlocking deduction, never unfair steps.

Working habits of a Superintendent

  • Start with direct statements and either/ors — they put the first crosses on the board and give the ordering clues something to grip.
  • Work ordering statements from the ends of the evening: whoever left first can be no one’s “after”, and the last to leave is no one’s “before”.
  • When a statement describes a guest by room or object, translate it into the guests block as soon as the description is pinned to a name.
  • Revisit spent statements every time you place a dot. A conditional that said nothing an hour ago may close the case now.
  • Trust the fine print over instinct. If a ruling feels ambiguous, you have not opened it.

Fairness, hints and reveal

Every case is generated and then proved before you see it: the statements complete the whole grid by step-by-step deduction alone, exactly one arrangement satisfies them, and removing any single statement would leave the case unsolvable — so there are no dead statements and no guessing. Check flags marks that cannot be right without adding any of its own. Hints point at the statement or block where the next forced deduction waits, without making it. Reveal fills the grid, walks the deduction path and excludes the case from your cases-cracked tally. Wrong accusations are stamped on the file; the case stays open.

Printing a case

Any case can be downloaded as a PDF pack built entirely in your browser from the same case number as the on-screen puzzle: the briefing and trusted fact, every interview with its rulings, an empty deduction grid sized for pencil work, and an optional answer key with a worked deduction path. Packs print comfortably on two or three A4 sheets and suit classrooms, puzzle clubs and long train journeys.

Questions from the interview desk

What is The Interview Room?

The Interview Room is a logic-grid whodunnit. Something valuable disappears during an evening gathering, and each guest gives a short interview. Every statement is a precise, always-true clue. Cross-referencing them on the deduction grid reconstructs where every guest lingered, when they slipped away and what they carried — and one trusted fact turns the finished grid into an accusation.

How does a logic grid work?

The grid crosses every pair of categories: guests against rooms, guests against times, objects against rooms, and so on. Each row and column of a block contains exactly one match. Cross out a square when a pairing is impossible; dot it when it is certain. Every dot removes possibilities elsewhere, so the grid tightens with each deduction until only the truth is left.

Who is the culprit if no statement names a thief?

The case file carries one trusted fact, such as which room the missing item was taken from or what the thief was seen carrying. Nobody is accused by name — you must finish enough of the grid to know which guest matches that fact, then make the accusation yourself.

Are the witness statements always true?

Yes. At every rank, every statement in every interview is reliable, and each carries an exact ruling you can open if wording ever feels ambiguous. The craft is in combining them, not in doubting them.

Is every case guaranteed solvable without guessing?

Yes. Every case is generated and then proved before you see it: the statements complete the whole grid by step-by-step deduction alone, exactly one arrangement satisfies them, and removing any single statement would leave the grid unfinishable. No guessing is ever required, and no statement is decoration.

What do Check, Hint and Reveal do?

Check flags any current mark that cannot be right, without adding marks of its own — it is always safe to use. A hint points at the statement or grid block where the next forced deduction is waiting, without making it. Reveal shows the finished grid and a worked path through the deductions, and a revealed case never joins your cases-cracked tally.

How long does a case take?

A Constable case takes five to ten minutes. Inspector runs fifteen to twenty-five with a third category to weave in, and Superintendent — six suspects and the full evening — is a satisfying half hour or more of interlocking deduction.

Is The Interview Room free?

Yes. All ranks are free to play in your browser with no account or sign-up. A new case is one click away, your marks save automatically between visits, and any case can be downloaded as a printable PDF pack.